When Can You Unlock Double Jump In Cyberpunk 2077 (2026 Guide)

When Can You Unlock Double Jump In Cyberpunk 2077 (2026 Guide)

Alternate Double Jump Sound at Cyberpunk 2077 Nexus - Mods and community

(Note: While the query references "Cyberpunk 2977," this guide covers Cyberpunk 2077 and its Phantom Liberty expansion, as there is no official game titled Cyberpunk 2977).

Mastering vertical mobility in Night City requires understanding cyberware mechanics, street cred thresholds, and Eddie economy management. For players navigating the streets of Night City in 2026, securing the ability to leap across rooftops and evade hostile gunfire with airborne acrobatics is a top priority. Whether you are running the base game or leveraging modern updates, acquiring enhanced leg cyberware completely transforms traversal, combat fluidity, and exploration.

This comprehensive guide breaks down precisely when and how you can unlock double jump functionality, the financial investment required, and how modern leg upgrades compare across your playthrough.


Understanding Cyberware Progression and Street Cred Thresholds

In Cyberpunk 2077, getting your hands on advanced leg modifications is not tied to a specific main story mission. Instead, traversal cyberware availability is governed by your character's progression systems: Street Cred and your current Eurodollar (Eddie) balance.

As you complete gigs, side jobs, and NCPD scanner hustlings across the districts of Night City, your Street Cred increases. Ripperdocs throughout the city lock their premium inventory behind these reputation tiers. To even look at high-end leg cyberware, you will need to reach specific milestones.



  • Early Game Restrictions: When you first start out in Watson during Act 1, ripperdocs have limited inventory. Enhanced leg modifications will not appear until you unlock the open world and reach higher Street Cred levels.
  • The Street Cred Requirement: Generally, you need to reach at least Street Cred Level 10 to 15 before ripperdocs begin stocking basic skeleton and leg upgrades, and higher tiers require significantly more reputation.
  • Accessing Ripperdocs: Following major updates, all ripperdocs across Night City share an interconnected inventory system, meaning you can visit any doc in Watson, Heywood, Westbrook, or Santo Domingo and access the exact same cyberware catalog.

The Financial Investment: Eddies and Ripperdocs

Traversal capabilities do not come cheap. Before you can execute mid-air leaps, you must build up your financial reserves. Eddies are earned by looting enemies, selling unwanted weapons and clothing to drop points, and completing gigs for fixers like Regina Jones, Wakako Okada, and Padre Ibarra.

Leg cyberware falls into distinct financial brackets depending on whether you opt for basic reinforced tendons or higher-tier options. Expect to save up between 15,000 and 45,000 Eddies depending on the rarity tier and your preferred style of movement. Checking in with local ripperdocs regularly as you level up ensures you can snap up the components as soon as your budget and Street Cred align.


Cyberpunk 2077 2.0 : Charge Jump ou Double Jump ? Comparaison de tous ...

Cyberpunk 2077 2.0 : Charge Jump ou Double Jump ? Comparaison de tous ...

Comparing Night City Leg Cyberware Options

When looking to upgrade your lower extremities, you will encounter a few distinct choices. Not all leg cyberware grants a true double jump; some provide high vertical leaps, while others offer hover capabilities. Understanding the differences ensures you invest your hard-earned Eddies into the tool that fits your playstyle.



Cyberware Name Primary Traversal Effect Approximate Cost (Eddies) Minimum Requirements Best Suited For
Reinforced Tendons True Double Jump (allows a second mid-air jump) 45,000 Street Cred 15+ Rooftop exploration, agile combat, dynamic dodging
Fortified Ankles Charged High Jump (hold to leap significantly higher) 45,000 Street Cred 15+ Vertical scouting, sniper positions, heavy artillery builds
Lynx Paws Silent movement and reduced footstep sound 85,000 Street Cred 30+ Stealth builds, assassins, melee ninja playstyles

Step-by-Step Guide to Acquiring Your First Double Jump

Securing your double jump requires a direct, methodical approach. Follow these procedural steps to minimize wasted time and maximize your traversal efficiency early in your game.



  1. Focus on Early Gigs and Side Content: Do not rush the main narrative exclusively. Clear out NCPD scanner hustlings and minor gigs in Watson during Act 1 to build up an initial reserve of cash and experience.
  2. Push Your Street Cred to Level 15+: Accept fixer contracts that reward high Street Cred. Rapidly increasing your reputation is the primary catalyst for unlocking inventory items at local ripperdocs.
  3. Accumulate Capital: Sell high-value weapon drops rather than disassembling them early on, unless you are heavily focused on crafting. Utilize drop points scattered across the city to liquidate your inventory.
  4. Visit Any Ripperdoc: Navigate to your map and set a waypoint for the nearest ripperdoc. Open their trade menu and scroll down to the skeleton or leg cyberware category.
  5. Purchase and Equip Reinforced Tendons: Select the Reinforced Tendons option, verify you have the required Eddies, and purchase them. The ripperdoc will perform a quick procedural installation, instantly granting you the double jump ability.

Expert Tips and Troubleshooting for Advanced Traversal

Once your cyberware is installed, mastering the physics engine of Night City opens up entirely new tactical advantages.



  • Combat Momentum: Combining a double jump with air-dash abilities (unlocked via the Reflexes skill tree) allows you to cross open combat arenas instantly, throwing off enemy targeting calculations and closing the distance on snipers.
  • Fall Damage Mitigation: While double jump helps you scale buildings, misjudging your descent can still result in fatal falls. Always use your second jump just before hitting the ground to arrest your vertical momentum if you fall from extreme heights.
  • Glitch Resolution: If your double jump temporarily stops functioning after completing specific main missions or braindances, saving your game and reloading the save file typically resets the cyberware script without issue.

Frequently Asked Questions About Double Jump in Cyberpunk 2077



When is the earliest I can unlock double jump in the game?

You can unlock double jump as soon as you exit Act 1, reach approximately Street Cred Level 15, and accumulate roughly 45,000 Eddies to purchase Reinforced Tendons from any ripperdoc. This typically happens during the early-to-mid stages of Act 2.



Do I need the Phantom Liberty expansion to get a double jump?

No, the double jump (Reinforced Tendons) is a core game feature available to all players regardless of whether they own the Phantom Liberty expansion. However, the expansion introduces additional perks and vertical design elements that make traversal cyberware even more valuable.



Can I equip both a double jump and a charged high jump at the same time?

No, leg cyberware slots are mutually exclusive. You can only equip one type of leg modification at a time, meaning you must choose between the horizontal agility of Reinforced Tendons or the vertical height of Fortified Ankles.



What is the difference between Reinforced Tendons and Fortified Ankles?

Reinforced Tendons allow you to perform a second jump mid-air for fluid, continuous movement, while Fortified Ankles require you to crouch and charge up a single massive vertical leap to reach higher ledges.



Why won't the ripperdoc sell me the leg cyberware I want?

If a ripperdoc's inventory does not display advanced leg cyberware, your Street Cred is likely too low. Complete more open-world gigs and side quests to raise your reputation tier, after which the items will automatically unlock in the ripperdoc store catalog.



Are there any hidden double jump boots found in the open world?

Unlike some role-playing games where gear is hidden in chests, Cyberpunk 2077 requires you to officially purchase all tier-four and tier-five leg cyberware directly from licensed ripperdocs using Eddies.

Secure Your Upgrades Today

Navigating the vertical expanse of Night City without proper mobility enhancements severely limits your tactical options in firefights and exploration. By prioritizing your Street Cred milestones and managing your Eddie reserves efficiently, you can secure Reinforced Tendons early in your campaign. Visit your nearest ripperdoc today, install your cyberware, and experience the freedom of unhindered vertical mobility across every district.


Cyberpunk 2077 2.0: How To Get Double Jump

Cyberpunk 2077 2.0: How To Get Double Jump

Read also: How to Use the LASD Org Inmate Locator: A Comprehensive Guide to Finding Someone in Custody